![]() The tripcaster is used to set tripwire traps. It costs 650 metal shards and a watcher heart. It can use regular (15 dmg, 25 tear), fire (damage over time) and precision (high tear) arrows. You can modify it 3 times, and it has 80 handling. It’s good at short to medium range, and trades accuracy and power for speed. The hunter bow is great for spamming arrows, essentially. You can buy it for 650 metal shards and a crystal braiding. It can shoot fire (damage over time), frost (lower damage resistance) and shock (stun) grenades. The sling is used to inflict groups of enemies with elemental vulnerabilities. ![]() It costs 500 metal shards and a snapmaw heart. Since the weapon does no damage by itself, the only real upside to having is more modification slots – this one has three. It’s used to tie down and incapacitate machines, leaving them open to a critical hit. The shadow version of the ropecaster is the best one there is.
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